@startuml
sprite $camera [48x48/16] {
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!define MATERIAL_CAMERA(_alias) ENTITY(rectangle,black,camera,_alias,MATERIAL CAMERA)
!define MATERIAL_CAMERA(_alias, _label) ENTITY(rectangle,black,camera,_label, _alias,MATERIAL CAMERA)
!define MATERIAL_CAMERA(_alias, _label, _shape) ENTITY(_shape,black,camera,_label, _alias,MATERIAL CAMERA)
!define MATERIAL_CAMERA(_alias, _label, _shape, _color) ENTITY(_shape,_color,camera,_label, _alias,MATERIAL CAMERA)
skinparam folderBackgroundColor<<MATERIAL CAMERA>> White
@enduml